Senior Web Engineer & Technical Leader
campbell.curtis.a@gmail.com · 604-368-1756 · linkedin.com/in/curtis-campbell · British Columbia, Canada
17+ years building front end architecture at scale, focused on translating design systems into real production software where code is the source of truth. I collaborate heavily across design, product, and engineering to ship accessible, maintainable UI, and use AI to speed up implementation and iteration. Currently at Microsoft building AI-native Xbox gaming experiences.
I translate design systems into real production software, where code is the source of truth. My focus is the front end architecture that turns Figma and design tokens into accessible, maintainable component libraries, built through heavy collaboration across design, product, and engineering to raise quality and long term maintainability. I lean on AI to implement design systems faster and to add intelligence that speeds up iteration, implementation, experimentation, and shipping real products.
I lead teams, mentor engineers, and push best practices that improve more than the software. When code is maintainable and the architecture is consistent and understandable, the work gets better and so do the people doing it. I focus on raising the bar through technical guidance and shared standards, improving team workflows alongside the product, because clear systems lead to better outcomes and happier, more effective teams.
Microsoft
Penn Entertainment
Electronic Arts
BroadbandTV (RHEI)
Electronic Arts
Navigator Multimedia
Software Development
Game Art and Design
2006 – 2008